Alternatives to Simultaneous Movement
So we want things to be fast... We want play to be smooth and easy; simultaneous movement lets everyone act at once, but at the price of having to write and comply with orders. There are other ways to achieve speed. One thing about speed. Play will always speed up with practice, but these days finding a group of people who can play one complex ruleset regularly enough to develop speed can't be relied on. Pure IgoUgo In this mode, one side does all firing and movement, then the other. I will discard this outright; yes, GW army rules use this method but GW games are infamous for whoever moves first obliterating whoever moves second. IgoUgo Movement With Simultaneous Combat In this case the sequence of play is split into distinct combat and movement element. We probably allow separate phases for fire and melee combat. We also need to sort out who moves first and an approach to resolving charges and responses. After a tussle with Black Power y...